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Re: [JDEV] Protocol bits and discussion
On Wed, 2 Jun 1999, Jeremie wrote:
> There are some parts of the protocol that haven't been fully defined yet
> as to what their range of values might be. I'll try to explain my
> intentions for them and we can discuss any variations/changes that need to
> happen. I'll also post these to the site when ready.
<snip>
> Now, the message packet:
> <message>
> <to nick='you'>someone</to>
> <thread>sdfa</thread>
> <priority>1</priority>
> <subject>Did you see that?</subject>
> <say>asdgf asdfkjasgoijqwert asdgaldgjkas</say>
> </message>
>
> ## <to nick='you'>someone</to>
> Contains the recipient id, and the nick attribute suggests a specific
> session of that recipient to send this message to.
Ah. Good thing you documented that, I was misinterpreting the spec.
<snip>
> ## <priority>10</priority>
> This is going to be a tricky and special field, and is required to be sent
> for at least the initial status packet(else it will default to zero). The
> primary use for this field is by the server to determine which "session"
> of a users is the primary one. So, incoming messages sent to the user
> will be delivered to the primary session. Basically, the lowest positive
> priority is the primary session. This is so that the priority field can
> roughly estimate minutes idle. The user should be able to control this
> and any automation, but a client might automatically send a new status
> packet with a higher priority every five minutes or so. So:
> <status><say>At Work</say><priority>35</priority></status> would mean this
> user has been away from their desk for 35 minutes. All priorities below
> zero are for special devices that should not be considered normal
> sessions, such as a pager, and should never be considered a "primary"
> session.
Ah. Perhaps the increment should be standardized? That way a user could
use different client programs without their screwing up the priority.
<snip>
> I'm getting the feeling that I need to dedicate a whole email to
> explaining statuses, sessions, and how they all work/interact :)
Please do. You've got a system here that is not always intuitively obvious
from reading the DTD :)
Daniel